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Super Smash Bros. Brawl went on sale in Japan on Thursday, January 31st. Since acquiring a Japanese copy of the game 36 hours ago, exactly 24 of them have been recorded playing Super Smash Bros. Brawl. Meaning that 75% of time physically owning the game has been spent non stop playing it. Still reeling it all in This is some impressions of the final game. Beware of Spoilers!

fox and pit

The game is gorgeous, horrible compressed footage on video sharing sites simply do not do this game any justice at all. The music is simply the greatest single game soundtrack ever. Maybe a little unfair as its really just a best of compilation and remixes of many classic games, but the sheer amount and quality of the music is staggering. As soon as the game is loaded a crystal clear reason for the delay and/or shortages becomes immediately apparent. Besides the please-do-not-hit-fellow-gamers warning, there is a message detailing that the game may glitch and freeze during gameplay and to simply press the restart button. As strange as it sounds, Nintendo has released a game prone to freezing glitches. The reason is simpler then you might think. This is the first Dual Layered DVD Wii game. Simply inspecting the bottom of the disc reveals that. This means that the game is somewhere in the neighborhood of 7.5 GB of data. To put this in perspective, Twilight Princess was 1.5 GB of data or less. So as you can imagine there is a quite a lot more going on in this game then the average Wii disc.

link and fox

When Zentendo first got its hands on of the game back in October, there were only two choices, Wii remote only, or Classic Controller. While anyone could tell you the Classic Controller was a better option, I personally still longed for the GameCube pad. The first thing you might notice is that this game runs perfectly with the GameCube Controllers. I used a Wavebird and the experience was much, much easier to get into. This game is still different from Melee though. Brawl makes use of the Havok physics engine, and this can be seen by the way boxes and items react to slopes or inclines on levels, it also means that if someone is hit into the air and collides with another player falling, the collision will affect the speed of the person being hit out of the ring and usually save them from dieing. The game is more air combat focused, and you will notice your jumps go higher, and last longer. You will also notice it takes a lot more to put someone down. In Melee it was reasonable to assume a moderately well placed hit could K.O. an opponent at around 80% health. In brawl expect to last till 120% before opponents start getting tossed out. In a weird sort of counter to the stamina increase is a fully charged smash attack from a heavy hitter such as Ike or King DeDeDe can K.O. a character at only 30%, however such a perfectly executed attack is rare, and it requires absolutely no obstructions.

going for the smash ball

The Sub-Space Emissary adventure mode feels like a full complete game on its own and will keep one or two players busy for a long time. I did not spend much time in this mode. The Coin Launcher mode is more fun then it really should be. Instead of a slot machine to gamble for new trophies,like in Melee, Now you fire coins out of a turret at a game board to obtain trophies. Reminiscent of classic arcade shooters such as Space Invaders or Galaxian, you fire away at incoming enemies and missiles while at the same time shooting down trophies that appear in order to "capture" them for your collection. What was surprising was that like Galaxian, enemies that filled the board attacked in sequenced order, and each hit resulted in a musical note, successfully destroying a wave of enemies resulted in a musical jingle. Almost like a simple version of Rez. All throughout the game you will see this sort of polish and added effort into really maxing out the experience no matter how simple the mode may be.

lyn

I'm going to give out some bulletin points on characters and stages.

Fox: Yes he is Nerfed, but he is still a formidable fighter, still a lot of fun to play as, still fast. His upward smash attack is still devastating.

Marth: Also Nerfed, his normal B attack is a forward stab instead of an arching slash, Expect to relearn what you know about him. His sword dance is much faster and he does not flash different colors for each hit.

Falco: Not a slower Fox clone, his Smash attack is different, his aerial side attack is different, his reflector move is also different, he throws is out like a boomerang. still plays like Fox but much more pronounced differences this time.

King DeDeDe: He seems to get played a lot, I honestly have no idea why. I played as him once and hated him. Way to slow and cumbersome for my tastes.

Snake: Very bizarre, his smash attacks are weapon based. He almost feels like he has 8 special moves and no smash attacks. He definitely is going to be a character that requires a lot of work to master. The key to snake is being tactical, planting mines and C4, throwing grenades and firing Nikita missiles. Snake really adds a whole new play style to the game.

Ike: Slow, but godly in four player, His smash attacks are almost to powerful, but his serious lack of speed keeps him from becoming overpowered. It goes without saying that one on one against a fast character, Ike is at a disadvantage.

Sheik: Much less nerfed then Fox and Marth. Aerial smash attacks don't seem to hit as hard, but then again it takes a lot more to finish someone off. Veteran players will feel right at home with her.

Ice Climbers: Seem almost identical to the first game, except their hits are much more impacting and harder.

Ganondorf: Get ready for a big change, along with the new games speed, Ganondorf has also been changed drastically. many of his moves are different and what moves are similar to Melee have completely different timing. His Smash B attack is no longer an uppercut, it is now a head grab, where he will infuse an explosion of black magic into the skull of whatever opponent he grabs. If the move is pulled off in the air, Ganondorf grabs the persons head and immediately slams it into the ground. This looks ridiculously brutal from high in the air. Can't wait to try it on Toon Link.

skyworld

Final Destination: The best looking fighting stage in any game, ever.

Mushroomy Kingdom: Frantic but a whole lot of fun, much less frustrating then the Melee Summit.

Port Town: Like Mute City on steroids,lots of steroids.

The Summit: So much better then Melee, fun to play, fun to watch. Almost all the ground is slippery to walk on, and the Balloon Fighter fish can instantly kill you in the water.

Shadow Moses: One of my favorite stage, no falling death and the cage match like feel is neat. The metal gears appear very rarely strangely enough.

Pictochat: Weird goofy fun, the ever changing nature of the stage makes very random and very fun with four players. Wind will knock you off like the old Kirby stage, flames will burn you, missiles will explode on contact, etc.

Frigate Orpheon: With the new Norfair and this, I finally have not one, but two Metroid stages to like.

Distant Planet: Very fun level to watch, the changing weather and Bulborgs add a lot to it. The rain water on the slope can wash you away instantly.

Mario Circuit: Feels like an F-Zero stage stuck in one place. The Shy Guy drivers can be attacked which is actually kinda funny.

Green Hill Zone: a bit underwhelming, it is only about the size of the Mushroom Kingdom 2 in Melee. I don't mind but I'm sure others will be wanting more out of it.

Spear Pillar: Are Pokemon stages supposed to look this epic? Very cool either way.Legendary Diamond and Pearl Pokemon appear in the background and cause all kinds of warps to time and space and sometimes jump into the arena to attack or fire an omega beam down onto it!

Luigi's Mansion: It sounds like the composer of Castlevania did the remix for this stage, even though it wasn't. The mansion itself is totally destructible adding to the fun of smashing an opponent at crushing the whole house in the process. This level gets mad bonus points for having high quality Game Boy Tetris compositions on it.

75m: What that stands for is the third level of the original 1981 Donkey King arcade game, or the second level of the NES port of it. This is the level with the elevators and bouncing trampolines. the bottom floor is transparent so much of the match is played on the elevators, ladders, and top level of the map.

Flat Zone 2: Smaller then the first, a little to easy to get knocked out of.

mario final smash

Even after so many hours, the surface has barely been scratched at all. I'm not sure I have ever seen a game so packed with content and modes, and yet so polished and perfected in almost every aspect. Nothing feels shorthanded in the presentation. This game is a love letter to all those who have grown up with video games, and Virtual Library for those who are seeing what so many people have fallen in love with over the years. It is a wonder just to watch, and a joy just to hear. Most importantly of all it is more fun to play then ever before. Whether with just one friend, a group of friends, or alone, their is tons of things to do, each tailor made for every play style. From creating a stage, to taking pictures, or sending videos to friends, there is always something to see and do.

This may well be one of the best video games I have ever played.

Latest Comments
Sonicboom
February 04, 2008, 10:16 PM
Nice impressions. :)  I still cannot WAIT for this game...  Why must March 9 be so far away? :(
Lefty
February 04, 2008, 11:53 PM
Wow, good article. I seriously can't wait to play...
Midna
February 04, 2008, 11:54 PM
No comments on Luccie I see <.<
MarioMan2.0
February 04, 2008, 11:58 PM
Midna
February 05, 2008, 12:00 AM
Who's AskWhy2008?
Sonicboom
February 05, 2008, 11:46 AM
AskWhy2008 = Chris DeWitt

Why?
FDLink
February 05, 2008, 06:10 PM
What do you mean when you say certain characters are "nerfed?"

Futhermore, can you describe how Link handles in this game compared to Melee? Is he stronger or faster or lighter? Are his tweaked special moves better than in the old games?
Lefty
February 05, 2008, 07:09 PM
Yeah, I wanna hear about Link. He was kinda too slow in Melee imo
jukey
February 05, 2008, 07:21 PM
LOL, my friend used "nerfed" to desribe characters in melee
Kioso
February 05, 2008, 09:58 PM
I'm a little nervous about the glitch warnings. Have you seen any glitches or had the game freeze on you yet?

I still can't wait for this game! This is going to be awesome. :D
MarioMan2.0
February 05, 2008, 10:04 PM
I'm a little nervous about the glitch warnings. Have you seen any glitches or had the game freeze on you yet?

I still can't wait for this game! This is going to be awesome. :D

I asked Matt (The author of this preview) the same question, and he said he hasn't had it freeze on him once. It was just a warning Nintendo released with the game, which Nintendo has never done before.
Trondheim
February 05, 2008, 11:10 PM
Excellent impression article. I am very glad to hear that Marth and Fox have been nerfed, as well as some clone characters having more noticeable differences.
FDLink
February 06, 2008, 03:55 AM
But what does "nerfed" mean?? Weakened or something? I'm not exactly down with the SSB subculture here.
Lefty
February 06, 2008, 04:00 AM
nerfed means basically to make the character more balanced-- like, if he's mad strong, he's mad slow. if he's a tad weak, he's fast. etc, etc
Gary_Jinfield
February 06, 2008, 04:01 AM
Nerfed means to be weakened, not balanced. However, balance may be achieved by nerfing a part of the game that dominates other similar parts, such as characters.
Lefty
February 06, 2008, 04:08 AM
So, essentially (as gary likes to put it), nerfed, in a young, simple-minded person, means to balance. Gawd.
Gary_Jinfield
February 06, 2008, 04:21 AM
So, essentially (as gary likes to put it), nerfed, in a young, simple-minded person, means to balance. Gawd.

It means to weaken, but leads to balance in this scenario. Nerfing may also disturb a balance however.

Balance is usually the goal of nerfing or weakening, not the actual meaning. Although in this scenario, nerfing is essentially an attempt to balance.:P
Midna
February 06, 2008, 05:14 AM
But it doesn't always succed.

Which is why the company Nerf makes wii condoms and foam footballs.
FDLink
February 06, 2008, 07:13 AM
Well I'm glad to hear that that's the case with Fox, Falco and Marth (hopefully Captain Falcon and Peach will follow suit). Fox and Falco pissed me off so much in Melee because they could run circles around you while simultaneously tossing your shit with rapid kicks and unfairly powerful KO moves.

Also, I still want to know about Link in this game, because I felt he was unbalanced in Melee-- and not in a good way. He was slow, he could barely jump, he had no throwing power, his projectile attacks had been "nerfed" (lol) from the previous game, and he didn't have enough KO-capable standard attacks. Please tell me they've resolved some of that this time around.
Simmaria
February 06, 2008, 08:20 AM
Where to begin.... No I have not played Lucario much, at first I assumed he was simply the mewtwo replacement, however he is his own character with some similar attacks to mewtwo. He is more "physical" and doesn't float around the place like mewtwo. He has a unique quality in that the more damage he has taken, the more damage he inflicts and farther he hits. This caps out around 200%, so if he is that high basically he is double the power of what he started as.

Nerfed in this particular case means that fox, marth, and sheik are not the speeding powerhouses they once were. Its humerous to see so many people bitch about the "small" roster when what they have done with the game is so much more important and that is balancing the characters.

Link is faster, but to be perfectly honest and because of melee I have spent most of my time with sheik and ganondorf. the latter in particular is testing my patience trying to relearn his timing and new attacks. he might get more use. when Link throws his gale boomerang forward it knocks players and items away, but when it is coming back to him, it brings item and players towards him. neat little side note if nothing else.

Toon Link does not have this ability with his boomerang obviously. I dont care, hes only there for me to beat into a pulp with Ganondorf.

The Great Sea however, is the coolest stage in the game, as much as i detest the wind waker overworld, this stage is simply awesome, you play on Tetras ship  and as it sails along the king of red lions will follow behind occasionaly, allowing a safety net if you get knocked off the back side of tetras ship. As you move forward, enemy tower stations will fire bombs at you as you pass by, sometimes you will crash into a pile of rocks and the ship will tilt up vertically while you duke it out on the rock island until the sea level rises again. by far the coolest part of the stage is when a storm appears. A tornado will come out of the background and engulf the sip in the middle of it. then the whole ship is lifted straight up through the eye of the tornado and the storm up past the clouds into a clear sky with a big round rainbow in the background and then the ship suddenly starts falling back to earth, while your falling the gravity physics of the game change to simulate the almost weightless feel of falling thousands of feet. until you and the ship crash land back in the ocean again.
Lefty
February 07, 2008, 01:16 AM
Awesome... I really can't wait to use the so many characters in Brawl...

and I really can't decide which to choose...
sh1n illum1nat3d
February 07, 2008, 04:53 PM
Wow. That WW stage really does sound awesome. Looks like that just might be my favorite one as well.

Quick question, don't know if anyone has asked this yet, but are you guys planning on doing a review of the US version when it finally gets here?
Kioso
February 07, 2008, 09:33 PM
I asked Matt (The author of this preview) the same question, and he said he hasn't had it freeze on him once. It was just a warning Nintendo released with the game, which Nintendo has never done before.

Ok. That's good to know. :D Thanks!
metallica48423
February 11, 2008, 03:00 PM
test
Aurelius
February 13, 2008, 12:18 AM
While I despise absolutely everything about wind waker, which involuntarily reminds me of the near destruction it brought upon the Zelda franchise, I must admit that the map is one of the best in the game. As the other poster says, the falling sensation is literally unique in the Smash series, and interesting environments make the game far more entertaining.

That said, I hope Nintendo never makes another game involving toon link or cel-shading. They can make them on portables, but not on home consoles.

And if they choose to make the next Wii Zelda any less mature themed than TP (which was already too kid friendly), they will lose a 14 year long Nintendo fan. And many others I know who would never buy anything easier or less mature than TP.
Rezliv
February 13, 2008, 01:22 AM
I personally think that Link was pretty balanced in melee.  He was slow, that's true.  But he had pretty good endurance (he wasn't THAT easy to KO) The only cheap thing was his spining attack. 

Also, if you wanted a speedier Link, you got Young Link into the mix which I think is even more balanced.

What I would like to know are the differences from real (TP) and toon (WW) Link in Brawl.
What are the advantages and disadvantages of each one of them?
Simmaria
February 13, 2008, 04:50 AM
you know I never have played as toon link to really get a good feel. from what i have seen is he jumps higher and has that lighter physics to him, like kirby or jigglypuff  but not nearly as pronounced.
thelegendofmeh
February 13, 2008, 05:21 AM
And... how about Zelda/Sheik?   compared to Melee?
Simmaria
February 15, 2008, 04:34 AM
if your a sheik player your going to feel right at home, the movement and timing is very  similar, its just that her aerial attacks are a lot weaker this time. dont expect to be brutally KOing someone with forward or upward air smash like in melee.
thelegendofmeh
February 15, 2008, 05:36 AM
*sigh*  at least i still have Samus and Link for that
Aurelius
February 16, 2008, 06:26 PM
Zelda has been seriously improved in Brawl. Her projectile fire thingy is now devastating, has a huge radius, you can use it on distant enemies over and over again with a little timing. Her attacks all around are far better and more effective.

Same with Link, he was underpowered in Melee but can now hold his own at the highest levels. Ganondorf has also been improved, as has Bowser. The roster is definitely something like balanced this time around, unlike in Melee.
Stephen
February 17, 2008, 03:53 PM
To freeze myself or not to freeze, that is the question lol. Nah. I wait the few weeks easily. This looks pretty revolutionary. 7.5gb dual layer DVD I mean that is just freaking amazing. I am growing very tempted to reserve a copy.... *Evil grin* Wonder who will drive me... mom or dad...
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