Medal of Honor Heroes 2, the second installment in the Medal of Honor series on the Wii, is a title that was hyped to be one of the Wii's best 3rd party titles, with a strong single-player campaign and online play with up to 32 players at the same time.
The core of the game, the gameplay, is quite solid for a Wii FPS. Much like Resident Evil 4: Wii Edition, the Wii Remote is used to aim the gun. Reloading is done by swinging the Remote side-to-side or pressing Up on the Wii Remote's D-Pad. Again, much like RE4. Aiming in a more precise way requires the A button, while Z is used for melee attacks with the gun you are currently using. B is used to fire the weapon currently being used. The D-Pad on the Remote is used to switch between weapons.
A contrast must be drawn with the other way of playing the game, with Nintendo's Wii Zapper peripheral. While the game is played in much the same way as the regular Nunchuk + Wii Remote, some of the controls are much harder to pull of with the Zapper. For example, several times during the campaign, the player must
commandeer heavy machine guns, mortar launchers, or anti-tank cannons. All of these devices requires separate uses of the Wii Remote and Nunchuk, with both often controlling different aspects of the weapon. Wiggling the Remote or the Nunchuk to operate the weapon is quite difficult with the Zapper, so these portions demand the traditional Wii controls. All in all, though, players are best advised using the control scheme that they feel most comfortable with, but the Zapper does indeed make some parts of the game difficult.
The plot of the campaign mode follows the first days after the Allied invasion of Normandy following D-Day. The Nazis have begun deployment and use of their new V2 rockets, capable of striking Allied targets with virtual impunity. A special division of the British OSS has been assigned to hunt down the source of the V2 launches, and the player assumes the role of Lt. Berg, assigned to this division. Players will travel over beaches, through sewers, in a ruined city, and even to a Nazi base to destroy the V2 threat.
The visual effects of the game, while nothing spectacular, are nonetheless solid. The
game features fairly well-detailed environments, but otherwise the graphical effects are nothing outstanding or taking advantage of the Wii's graphical power particularly much. The music, however, is very unremarkable. Most of the game will feature little to no music, so there is not a lot of ambiance for the stages in the game.
For one of the biggest features of the game, the online, EA has definitely done a superb job. Online matches can feature up to 32 different players as they orchestrate a simple Allies vs. Axis battle. The objective, of course, is to score the most kills and the fewest Self-Destructs, which either happen by killing oneself with grenades or excessively shooting at a teammate. Stages in online mode will be set in smaller versions of the missions from the campaign. Online games are very smooth, with little to no lag, and the game goes fast enough to remain consistently enjoyable.
Some of the problems with the game include control issues and the extreme difficulty of some single player campaign missions. The controls can sometimes be
unresponsive or unwieldy, particularly when operating a machine gun nest. Simply using the Wii Remote to manage the gun is not enough; both the Nunchuk and Remote must be used in conjunction to operate the gun, and the combination can be difficult to manage. With the single player mode, the game can be quite unfair with how many enemies can come at a player at the same time. Some parts of the missions will have enemy troops spontaneously re-generating in areas already cleared, or enemies constantly coming with infinite numbers at a player, making some sequences difficult to nigh impossible, especially on the greater difficulties.