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Author Topic: Project Deluge - Zelda Valley of the Flood  (Read 56316 times)
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DIEforKARMAsWING Offline
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« on: July 07, 2008, 11:30 PM »

Alright, I see no one has posted anything about this over here yet so I'll just relay what's been flying around a bunch of other boards.

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>Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.

>Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.

>Kyle: In that case, I can assure you the interview here will remain secret until July.

>Aonuma: Good. Should we discuss the game then?

>Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?

>Aonuma: Thatís a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a ďLegend of ZeldaĒ game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.

>Kyle: Thatís a long time.

>Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majoraís Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals wonít do it much justice.

>Kyle: Is A Link to the Past still your favorite game?

>Aonuma: I think it is. I have always strived to replicate its charm on some level. I think I did this best with The Wind Waker. The artists and musicians made something there that was more tangible than anything Iíve seen yet. More charming and immersive in a sense. I want to replicate that.

>Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?

>Aonuma: Thatís a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.

>Kyle: Because he isnít Link, right?

>Aonuma: I see youíve already heard.

>Kyle: Rumors mostly.

>Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]

>Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, Iím interested in what else you intend to emphasize with Deluge.

>Aonuma: I canít divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?

>Kyle: One of the best openings Iíve ever seen actually.

>Aonuma: Iím glad. I think it was one of the best parts of the game. Well youíll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule Iím creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically heís different though, with black hair and more defined musculature and such. Heís obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Linkís, and actually begins confronting Ganonís followers. This works well considering Ganon is much more of a lunatic this time around. Heís basically gone mad and the gameís cinematics will sometimes jump to him and show this madness overpower him over the course of the game.

>Kyle: So the main character is insane? I like this idea.

>Aonuma: Thatís a good way of putting it I suppose. He is insane, yes. But heís good. Heís altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. Itís not as dark as it sounds though. That brings me to my second point actually. So psychological depth is the first, but I want to address the gameís tone.

>Kyle: Please go ahead. [laughs] Youíre covering most of my questions already.

>Aonuma: Iím glad. [laughs] Now Iíve heard many fans tell me that theyíre interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. Weíve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.

>Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?

>Aonuma: Muskets, certainly. They wouldnít be the kind that youíre familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, youíll realize how well it all merges with the world. I donít want to spoil too much, but we intend to have a railroad system in Hyrule. Itís actually something Iíve wanted to implement since Majoraís Mask, but weíve never had a large enough world, you know?

>Kyle: That could be incredible. How big is the world going to be?

>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horseóa black one actually, with these ethereal white spots that illuminate in the dark; I think itís quite interesting and captures the otherworldly tone Iím looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. Iíll talk about all of this at E3 and I donít want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons weíre trying to implement. Itís the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]

>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?

>Aonuma: Not this time, Iím afraid. Youíll see it soon enough though. Iím even a little stunned at what my co-workers have created, and thatís saying something since I worked with them on so many amazing games. Iíve always wanted to surpass A Link to the Past and I think I might with this. Who knows?


>Kyle: The Wind Waker has always been my favorite Zelda game, but I think this should easily topple it. Now what are your other goals?

>Aonuma: Letís see. Hero, tone, scaleÖ. Well aside from fully orchestrated music-

>Kyle: Finally!

>Aonuma: [laughs] Yes, the music will all be orchestrated this time. I know that was a complaint of Twilight Princess, so I hope we can remedy some of the sound complaints this time. Voice acting and orchestrated music are very important to us right now. But yes, Iím drawing a lot of artistic inspiration from Majoraís Mask. I think that game was so real partly because of its overarching sense of despair. Deluge will be hopeful and more innocent at times, but it is still a story of the apocalypse. Remember that this game is centralized around the Great Flood of Hyrule, and concerns, in part, the salvation of various Hylians from total destruction, which the hero will influence in part.

>Kyle: So thatís his purpose, then? Is he occupied partly with saving Hyruleís people?

>Aonuma: Youíll have to wait a while, because this is still very integral to the core plot, which I canít spoil right now. I can tell you that his primary motive is destroying Ganon, but you can imagine how difficult this is without the Master Sword or Light Arrows. So battling Ganon and saving Hyrule are both key components of his journey, and in order to immerse the characters as fully as possible, I want to draw the sense of urgency present in Majoraís Mask. The flood doesnít occur until later in the story, but when Hyrule floods, it does so in real-time. What I mean is, Link will not have the opportunity to wander the world aimlessly at that point, as Hyrule Field and the Gerudo and Kokiri territoriesóall the towns aside from the Goron tribes in Death Mountain, essentiallyówill become huge bodies of water. And of course there will be an immense variety of new enemies and such to add depth to this.

>Kyle: Will the hero actually be able to use iron boots to explore an underwater Hyrule, or will it be a suspended reality similar to that of Wind Waker?

>Aonuma: A bit early to say, but I donít think youíll be disappointed. The Zora race will survive of course, and their influence on saving Hylians is pretty interesting. But you remember that in Wind Waker, the races evolved physically?

>Kyle: I hope the game explores that, actually.

>Aonuma: It might. Weíre drawing more power out of the Wii than ever before with this. Iím very excited. [laughs]

>Kyle: I am too, you have no idea. Well Iím very grateful for your willingness to speak with us today. You can expect to read the interview shortly after the E3 showing and I hope to see some concept art soon. This game sounds incredible so far.

>Aonuma: Iím glad you think so. Iím very pleased with its progress as well and I hope gamers will find it our most compelling game so far.


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Sources [To prove it wasn't me making it up haha]
http://sarcasticgamer.com/forums/showthread.php?t=7343
http://thewiicast.com/?p=631
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=930752&topic=43738775

So what's everyone think?  Real, Fake.  Good idea, bad idea?
I personally feel its probably fake, but a good idea.
boredomhassetin Offline
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« Reply #1 on: July 07, 2008, 11:48 PM »

Looks like six or seven fan-fics and fan-game ideas I've seen floating around all over the place.  It could be good, but I wouldn't get my hopes worked up just to be dashed if it's not an actual interview.  But other than that, it sounds like a pretty interesting idea, albeit a bit different from the rest of the series.  But I'm thinking this new character won't impact the timeline that much since... wait a minute, did they say steampunk AND that it'd be pre-flood/during flood Hyrule?  Yep, I'm gonna say definitely fanfic and nothing more.
Spindyboy Offline
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« Reply #2 on: July 08, 2008, 12:04 AM »

Sounds fake. But still a great idea. I like the idea of it being in a different age period, and exploring the whole flooding bit, as well as the story. The story sounds great and different from the usual Zelda cliche. I wish it was real but it's probably %99 fake or something like that. Hope they show the new Zelda at E3 though.
DIEforKARMAsWING Offline
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« Reply #3 on: July 08, 2008, 12:15 AM »

It kinda makes you realize that Hyrule is just in a box right now, and you gotta wonder what it'd be like if we opened that box and let it actually age and develop...
And somehow the idea of a crazed blacked hair hero who is stuck with the idea that he is the Hero of Time seems very epic and awkward at the same time. XD
Santuli Offline
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« Reply #4 on: July 08, 2008, 11:25 AM »

Damn I was getting excited at first, but slowly started thinking how unrealistic the interview sounded :p

Like Aonuma would reveal so much before the game was even shown anywhere and with a release date of late '09 at the earliest.

It does seem like Fan fic a lot, but its not that bad of an idea. The flood occurring in real time? That's pretty sweet :p
Keaton Offline
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« Reply #5 on: July 08, 2008, 05:17 PM »

Awsome sounding and great ideas. But probably fake. It'd be cool to see this but there'd be so many complaints from the fans, you'd never hear the end of it.
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« Reply #6 on: July 08, 2008, 05:51 PM »

Fake.

No way would they reveal that much information about a Zelda game, or any Nintendo game in general.

If Nintendo made a game about making a sandwich for lunch they would still keep 98% of the plot under wraps.
Santuli Offline
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« Reply #7 on: July 08, 2008, 07:18 PM »

Fake.

No way would they reveal that much information about a Zelda game, or any Nintendo game in general.

If Nintendo made a game about making a sandwich for lunch they would still keep 98% of the plot under wraps.

lol, so true.

esp. since the release date they said would be late '09. The game sounded as though it was finished. but yea, Nintendo NEVER reveals that much info
DIEforKARMAsWING Offline
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« Reply #8 on: July 08, 2008, 07:33 PM »

Fake.

No way would they reveal that much information about a Zelda game, or any Nintendo game in general.

If Nintendo made a game about making a sandwich for lunch they would still keep 98% of the plot under wraps.

Dahaha...
Thats funny.
And sad.
Because I can actually see a Nintendo game about making a sandwich.
boredomhassetin Offline
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« Reply #9 on: July 08, 2008, 07:49 PM »

Fake.

No way would they reveal that much information about a Zelda game, or any Nintendo game in general.

If Nintendo made a game about making a sandwich for lunch they would still keep 98% of the plot under wraps.

Dahaha...
Thats funny.
And sad.
Because I can actually see a Nintendo game about making a sandwich.
I'd buy that for a dollar! *raucous laughter*
The Brignad Offline
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Guh huh

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« Reply #10 on: July 08, 2008, 07:53 PM »

How is this thread still going on.
This is about just as real as Justinge3's FC of TTFATF.
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« Reply #11 on: July 08, 2008, 07:56 PM »

How is this thread still going on.
This is about just as real as Justinge3's FC of TTFATF.
...Justinge3's what of what?
Sorry, I have no idea what that is, care to enlighten me? =/
Metalluminated Offline
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« Reply #12 on: July 08, 2008, 08:04 PM »

yeah...fill me in too.

I'm sure there's a meaning...but for most of us it's just gibberish.
Henrie Offline
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« Reply #13 on: July 08, 2008, 08:39 PM »

I soooooooo don't believe it! Besides: A more modern hyrule doesn't fit in with the windwaker. I mean: When you go to the bottom of the sea (the old Hyrule) there's nothing that screams modern times. You see a old castle with stained windows and when you go outside you still do not see any modern stuff. In other words, the flooded hyrule was as primitive as the new hyrule is.
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« Reply #14 on: July 08, 2008, 08:59 PM »

I soooooooo don't believe it! Besides: A more modern hyrule doesn't fit in with the windwaker. I mean: When you go to the bottom of the sea (the old Hyrule) there's nothing that screams modern times. You see a old castle with stained windows and when you go outside you still do not see any modern stuff. In other words, the flooded hyrule was as primitive as the new hyrule is.
True, very true.  But then again, don't forget we only saw the Castle, and Gannon's Tower.
boredomhassetin Offline
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« Reply #15 on: July 08, 2008, 09:01 PM »

Yes.  But why wouldn't the castle be advanced into steampunk as well?
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« Reply #16 on: July 08, 2008, 09:04 PM »

Yes.  But why wouldn't the castle be advanced into steampunk as well?
I don't know.  Maybe to preserve purity against technology that might be looked down upon by Hyrule's royal family or religious group.
Just throwing out ideas hahaha.
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« Reply #17 on: July 08, 2008, 09:24 PM »

I soooooooo don't believe it! Besides: A more modern hyrule doesn't fit in with the windwaker. I mean: When you go to the bottom of the sea (the old Hyrule) there's nothing that screams modern times. You see a old castle with stained windows and when you go outside you still do not see any modern stuff. In other words, the flooded hyrule was as primitive as the new hyrule is.

Since when has the Zelda series fit with one another? But, still, a Zelda game like that would kill.
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« Reply #18 on: July 08, 2008, 09:38 PM »

If I EVER saw a steampunk, or for that matter a cyberpunk even, Zelda title.

I'd never play a Zelda game again. Not even if they went back to the old ways after that.
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« Reply #19 on: July 08, 2008, 09:47 PM »

If I EVER saw a steampunk, or for that matter a cyberpunk even, Zelda title.

I'd never play a Zelda game again. Not even if they went back to the old ways after that.
Cyberpunk I totally understand, but steampunk I think could be around.  Though guns I don't see as just being right. lol  I mean don't we see some machines in the Goron Mines in Twilight Princess?
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