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calling logo



 Way back at E3 2009, Gemakei got a sneak peek at Hudson's Calling for  Wii. Hudson wanted to create a survival horror game that relied more on  the Japanese sense of horror and less on the slasher-gore horror usually  associated with the genre in America. Well if you like movies like The  Ring and The Grudge, as well as games like Fatal Frame, you may just end  up liking Calling a whole lot too.

The graphics do a decent job of showing the lighting perspective between  having a flashlight and not having one, and the entire game is played  from a first person perspective so you’re going to get a good view of  everything. Calling’s graphics aren’t going to impress anybody. The  textures are pretty muddy looking, but because you’re constantly  shrouded in darkness, the shortcoming is masked pretty well. Animations  are a bit stiff, likely resulting in a few flashbacks to the early days  of survival horror.

calling rika


In order to preserve the haunting  atmosphere, the game’s soundtrack is almost non-existent. When there is  music, though, it’s mostly bland tracks--nothing special, nothing to  offensive. As for the voice acting, it’s hilariously bad, which will  either be a plus or minus depending on what you’re looking for. But it  really sounds like a group of confused foreign interns accidentally  walked into a sound booth and had a script and microphone shoved in  their face.

The main premise of Calling  is that there is a website known as the Black Page, and anyone who  visits the site mysteriously vanishes. Actually the website is more like  an IRC channel, but that's not really important. The game plays out by  switching the roles of four individuals who have visited the website and  are trapped inside the Mnemonic Abyss, which acts as a dimension  between life and death. These areas are shrouded in total darkness, so  your first objective in each area is to typically locate a flashlight,  which would seem obvious in such a dark environment.  But it’s not that  you can’t actually move around easily without the aid of it, but rather  for some reason inspecting anything without a flashlight results in a  message telling you it's to dark to see anything.

calling inspection


Each level is  made from the memories of the dead, and you spend the game trying to get  out of them. It's not a bad set up, and many levels are based on the  usual creepy locations like abandoned schools and hospitals. The game is  always played in first person with the nunchuck controlling walking,  while the buttons serve to perform your basic actions.  You’ll aim your  flashlight with Wii remote by pointing it at the screen, and the  controller can also serve as a mock cell phone to take calls.  If you’re  not down with the Wii remote’s speaker, then you can switch the audio  option to have calls come through your TV.

calling hospital


As you might have  guessed, phones play a large role in the game. You can use phones to  record messages through white noise, get photo clues of where to go  next, and ultimately use them to travel between areas. When you enter a  correct phone number to travel to a new level, you completely lose  everything you have including the cell phone. It is a bit like The  Terminator movies where only living things can teleport, though  thankfully you retain your clothes. This feature helps keep the game  nice and segmented, though you would expect that kind of design more  from a portable game. The basic structure of entering a new area,  figuring out a set of puzzles, and leaving before getting killed by a  ghost eventually feels a bit shallow, though.

calling phone

It’s worth noting that Calling does succeed in creating a genuinely  scary game without relying on gore factor. One good way it accomplishes  this is through the use of shadows and imagery that randomly flash  across the screen. Since these occur randomly and aren’t scripted  events, it really does catch you off guard. It may not be original, but  it works. When dealing with a menacing ghost though, the game takes a  very Silent Hill: Shattered Memories approach. You don't have a camera  to steal their souls or a proton pack, so you’re only option is to run  like hell. Your life meter is called a horror meter, and when it fills  up you crack like a nut and the game is over. The only real problem is  when ghosts do attack it’s usually just a race to get to a specific area  while shaking off assailants. It’s a pretty easy combination of waggle  and pressing A. The other big issue is that sometimes the game can be  too vague. Unless you inspect everything thoroughly, one minor missed  detail can result in an hour of wandering the same small corridor over  and over again.

Final Verdict - 6/10
If your a fan of Fatal Frame and Japanese Horror in general, you will probably like Calling. It succeeds in being scary without the shock and gore factor, but don't expect stellar gameplay.

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